SKYNET
Offline 104.37.143.245:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 20:39 UTC25d ago | 0 | – | running | 0 |
| Sat 3 Oct, 05:41 UTC25d ago | 0 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 236/275
- 153/200
- 27/250
- 15/250
- 32/100
- 42/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on SKYNET?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
When does SKYNET wipe?
The rhythm of SKYNET's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 4 hours ago the current world was made.
Lists and filters
Which tags does SKYNET carry, and what do they mean?
These are the tags SKYNET publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does SKYNET appear in Rust Metrics lists and filters?
Rust Metrics lists featuring SKYNET: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does SKYNET hold among Rust servers?
Ranking for SKYNET: #15,996 on seven-day player hours, top 71% of all ranked servers.
What player count does SKYNET carry?
Reading for SKYNET: offline at this moment; last seen 25 days 3 hours ago.
Server details
What location is SKYNET hosted in?
No region tag on SKYNET. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 104.37.143.245:28015.
What Rust version is SKYNET on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by SKYNET. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on SKYNET, and is it online?
Reading: offline. SKYNET last answered 25 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Map and rules
How is SKYNET configured, and what rules are in force?
Check: gather rate. The name SKYNET does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on SKYNET?
The game generates a procedural map for SKYNET.
How to join
How do you connect to SKYNET?
Press F1 in Rust and enter client.connect 104.37.143.245:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.