Local_Test
Offline 104.28.249.175:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:19 UTC16d ago | 0 | – | running | 1 |
| Thu 17 Sep, 10:04 UTC41d ago | 1 | – | 25 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 654/675
- 439/425
- 42/250
- 47/250
- 174/200
- 112/125
Quick answers
from the figures on this pageReset cycle
What happens on Local_Test when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Local_Test follow?
To tell the rhythm of Local_Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 16 days 2 hours ago.
Tag meanings
Which tags does Local_Test carry, and what do they mean?
Tags published by Local_Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Local_Test?
Rust Metrics lists featuring Local_Test: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Local_Test sit in the rankings?
Player hours over seven days put Local_Test at #15,544, in the top 71% of all ranked servers.
How full does Local_Test get?
Local_Test is not responding; status offline, last seen 16 days 2 hours ago.
Operator and location
Which location does Local_Test run from?
No region comes from Local_Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 104.28.249.175:28015.
What Rust version is Local_Test on?
Rust network protocol 2634 and build 167584 on Windows is the build Local_Test runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Local_Test, and is it online?
Check: connection. Local_Test is offline at this moment. Last contact was 16 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 16 September 2026.
Rules and settings
What rules does Local_Test enforce, and what are its settings?
Check: gather rate. The name Local_Test does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.
What map is Local_Test on?
Check: map. Procedural, generated by the game, on Local_Test.
How to join
How can you get onto Local_Test?
To join: start Rust, press F1 and type client.connect 104.28.249.175:28015. Or press Launch Rust here and Steam opens the game and connects you.