RUST METRICSFlight deck · live data
Data live Servers11,747 Players58,384 Populated3,437 Fresh wipes 3 h135 Scan5 min
‹ All servers104.28.244.232:28015
Offline Full Queue Fresh wipe Wipe due No query

LOCAL LAB [no EAC]

Offline 104.28.244.232:28015 checked 34d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,551top 71%
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep24 Sep25 Sep27 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does LOCAL LAB [no EAC] follow?

The rhythm of LOCAL LAB [no EAC]'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 40 days 6 hours ago the current world was made.

Lists and filters

Which tags does LOCAL LAB [no EAC] carry, and what do they mean?

These are the tags LOCAL LAB [no EAC] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show LOCAL LAB [no EAC]?

Rust Metrics lists featuring LOCAL LAB [no EAC]: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does LOCAL LAB [no EAC] hold among Rust servers?

Ranking for LOCAL LAB [no EAC]: #15,551 on seven-day player hours, top 71% of all ranked servers.

How full does LOCAL LAB [no EAC] get?

Status for LOCAL LAB [no EAC]: offline. Last seen 34 days 2 hours ago.

Server

Where does LOCAL LAB [no EAC] sit?

No region tag on LOCAL LAB [no EAC]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 104.28.244.232:28015.

What Rust version is LOCAL LAB [no EAC] on?

Reading: LOCAL LAB [no EAC], Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is LOCAL LAB [no EAC] up, and how often does it stay up?

Check: connection. LOCAL LAB [no EAC] is offline at this moment. Last contact was 34 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 22 September 2026, recorded by Rust Metrics.

Map and rules

How is LOCAL LAB [no EAC] configured, and what rules are in force?

Reading the name gives no gather rate for LOCAL LAB [no EAC]. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.

What map is LOCAL LAB [no EAC] on?

Check: map. Procedural, generated by the game, on LOCAL LAB [no EAC].

Join

How do you connect to LOCAL LAB [no EAC]?

Check: join. Open Rust, press F1, then enter client.connect 104.28.244.232:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build The server runs game build 164530.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.