RUST METRICSFlight deck · live data
Data live Servers11,700 Players38,590 Populated2,938 Fresh wipes 3 h91 Scan5 min
‹ All servers104.28.244.231:28015
Offline Full Queue Fresh wipe Wipe due No query

LOCAL LAB [no EAC]

Offline 104.28.244.231:28015 checked 6d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,353top 69%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:29 UTC6d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on LOCAL LAB [no EAC]?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 7 hours.

When does LOCAL LAB [no EAC] wipe?

Its rhythm cannot be told from the wipes of LOCAL LAB [no EAC] on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 10 hours ago.

Lists and filters

How should you read the tags on LOCAL LAB [no EAC]?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from LOCAL LAB [no EAC]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does LOCAL LAB [no EAC] appear in Rust Metrics lists and filters?

These Rust Metrics lists carry LOCAL LAB [no EAC]: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does LOCAL LAB [no EAC] sit in the rankings?

Player hours over seven days put LOCAL LAB [no EAC] at #15,353, in the top 69% of all ranked servers.

How full does LOCAL LAB [no EAC] get?

LOCAL LAB [no EAC] is not responding; status offline, last seen 6 days 3 hours ago. A seven-day average of 0 players is the reading.

Server

Where does LOCAL LAB [no EAC] sit?

No region comes from LOCAL LAB [no EAC]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 104.28.244.231:28015.

What Rust version is LOCAL LAB [no EAC] on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by LOCAL LAB [no EAC]. To get in, your game needs the same protocol; Steam applies the update.

How reliable is LOCAL LAB [no EAC], and is it online now?

LOCAL LAB [no EAC] reports offline. The last reading came 6 days 3 hours ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. The first sighting on Rust Metrics was 18 September 2026.

Map and rules

What rules does LOCAL LAB [no EAC] enforce, and what are its settings?

Reading the name gives no gather rate for LOCAL LAB [no EAC]. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on LOCAL LAB [no EAC]?

Procedural map on LOCAL LAB [no EAC], made by the game's generator.

How to join

How can you get onto LOCAL LAB [no EAC]?

Press F1 in Rust and enter client.connect 104.28.244.231:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.