RUST METRICSFlight deck · live data
Data live Servers11,614 Players34,171 Populated2,816 Fresh wipes 3 h69 Scan5 min
‹ All servers104.28.244.230:28015
Offline Full Queue Fresh wipe Wipe due No query

LOCAL LAB [no EAC]

Offline 104.28.244.230:28015 checked 37d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,139top 61%
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does LOCAL LAB [no EAC] wipe, and when?

Its rhythm cannot be told from the wipes of LOCAL LAB [no EAC] on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 41 days 13 hours ago.

Tags

Which tags does LOCAL LAB [no EAC] carry, and what do they mean?

These are the tags LOCAL LAB [no EAC] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show LOCAL LAB [no EAC]?

Rust Metrics lists featuring LOCAL LAB [no EAC]: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does LOCAL LAB [no EAC] sit in the rankings?

Player hours over seven days put LOCAL LAB [no EAC] at #14,139, in the top 61% of all ranked servers.

What is the population on LOCAL LAB [no EAC]?

Reading for LOCAL LAB [no EAC]: offline at this moment; last seen 37 days 4 hours ago.

Server

Which location does LOCAL LAB [no EAC] run from?

No region tag on LOCAL LAB [no EAC]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.28.244.230:28015.

What Rust version is LOCAL LAB [no EAC] on?

Rust network protocol 2633 and build 164530 on Windows is the build LOCAL LAB [no EAC] runs. Matching protocol is required to join. Let Steam update your game.

Is LOCAL LAB [no EAC] up, and how often does it stay up?

LOCAL LAB [no EAC] reports offline. The last reading came 37 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 September 2026.

Rules and settings

What rules does LOCAL LAB [no EAC] enforce, and what are its settings?

No gather rate appears in the name: LOCAL LAB [no EAC]. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

What map is LOCAL LAB [no EAC] on?

Check: map. Procedural, generated by the game, on LOCAL LAB [no EAC].

How to join

What do you do to join LOCAL LAB [no EAC]?

Check: join. Open Rust, press F1, then enter client.connect 104.28.244.230:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Game build reading: 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.