LOCAL LAB [no EAC]
Offline 104.28.244.229:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 62/200
- 28/200
- 29/200
- 4/200
- 13/150
- 9/100
Quick answers
from the figures on this pageReset cycle
When does LOCAL LAB [no EAC] wipe?
The rhythm of LOCAL LAB [no EAC]'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 41 days 5 hours ago.
Lists and filters
Which tags does LOCAL LAB [no EAC] carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard from LOCAL LAB [no EAC]. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show LOCAL LAB [no EAC]?
These Rust Metrics lists carry LOCAL LAB [no EAC]: Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Population
What position does LOCAL LAB [no EAC] hold among Rust servers?
Ranking for LOCAL LAB [no EAC]: #14,111 on seven-day player hours, top 63% of all ranked servers.
What is the population on LOCAL LAB [no EAC]?
Reading for LOCAL LAB [no EAC]: offline at this moment; last seen 34 days 1 hours ago.
Server
Which location does LOCAL LAB [no EAC] run from?
Reading: location. LOCAL LAB [no EAC] gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 104.28.244.229:28015.
What Rust version is LOCAL LAB [no EAC] on?
Reading: LOCAL LAB [no EAC], Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on LOCAL LAB [no EAC], and is it online?
Reading: offline. LOCAL LAB [no EAC] last answered 34 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 24 September 2026.
Map and rules
What rules does LOCAL LAB [no EAC] enforce, and what are its settings?
Reading the name gives no gather rate for LOCAL LAB [no EAC]. The group cap is 8 players, which is the default in the game. pve, other players are not fought — that is the game mode. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.
Which map is live on LOCAL LAB [no EAC]?
The game generates a procedural map for LOCAL LAB [no EAC].
Connection
What do you do to join LOCAL LAB [no EAC]?
Check: join. Open Rust, press F1, then enter client.connect 104.28.244.229:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.