RUST METRICSFlight deck · live data
Data live Servers11,701 Players42,340 Populated3,047 Fresh wipes 3 h101 Scan5 min
‹ All servers104.28.244.228:28015
Offline Full Queue Fresh wipe Wipe due No query

LOCAL LAB [no EAC]

Offline 104.28.244.228:28015 checked 34d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,041top 64%
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does LOCAL LAB [no EAC] wipe?

The rhythm of LOCAL LAB [no EAC]'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 41 days 8 hours ago.

Tag meanings

How should you read the tags on LOCAL LAB [no EAC]?

Tags published by LOCAL LAB [no EAC], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does LOCAL LAB [no EAC] appear in Rust Metrics lists and filters?

Rust Metrics lists featuring LOCAL LAB [no EAC]: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does LOCAL LAB [no EAC] sit in the rankings?

Player hours over seven days put LOCAL LAB [no EAC] at #14,041, in the top 64% of all ranked servers.

What is the population on LOCAL LAB [no EAC]?

Status for LOCAL LAB [no EAC]: offline. Last seen 34 days 23 hours ago.

Server

What location is LOCAL LAB [no EAC] hosted in?

No region tag on LOCAL LAB [no EAC]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 104.28.244.228:28015.

What Rust version is LOCAL LAB [no EAC] on?

Reading: LOCAL LAB [no EAC], Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on LOCAL LAB [no EAC], and is it online?

Check: connection. LOCAL LAB [no EAC] is offline at this moment. Last contact was 34 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 18 September 2026, recorded by Rust Metrics.

Settings and map

How is LOCAL LAB [no EAC] configured, and what rules are in force?

No gather rate appears in the name: LOCAL LAB [no EAC]. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.

Which map is live on LOCAL LAB [no EAC]?

Check: map. Procedural, generated by the game, on LOCAL LAB [no EAC].

Connection

How do you connect to LOCAL LAB [no EAC]?

Check: join. Open Rust, press F1, then enter client.connect 104.28.244.228:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build The server runs game build 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.