TroubleChute
Offline 104.28.232.40:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:34 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 275/350
- 23/250
- 37/250
- 140/200
- 52/200
- 44/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on TroubleChute?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
How often does TroubleChute wipe, and when?
To tell the rhythm of TroubleChute, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 13 hours ago the current world was made.
Tags
How should you read the tags on TroubleChute?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from TroubleChute. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TroubleChute appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TroubleChute: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does TroubleChute hold among Rust servers?
Player hours over seven days put TroubleChute at #14,583, in the top 66% of all ranked servers.
What is the population on TroubleChute?
Reading for TroubleChute: offline at this moment; last seen 4 days 2 hours ago. Check: players over seven days. Average 0, peak 1.
Server
What location is TroubleChute hosted in?
No region tag on TroubleChute. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.28.232.40:28015.
What Rust version is TroubleChute on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by TroubleChute. Matching protocol is required to join. Let Steam update your game.
Is TroubleChute up, and how often does it stay up?
TroubleChute reports offline. The last reading came 4 days 2 hours ago. Uptime for the last 7 full days: 4 of 168 hours, or 2%. The first sighting on Rust Metrics was 4 October 2026.
Map and rules
What rules does TroubleChute enforce, and what are its settings?
Reading the name gives no gather rate for TroubleChute. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is off. That is Valve's anti-cheat.
Which map is live on TroubleChute?
Check: map. Procedural, generated by the game, on TroubleChute.
Connection
How can you get onto TroubleChute?
To join: start Rust, press F1 and type client.connect 104.28.232.40:28015. Or press Launch Rust here and Steam opens the game and connects you.