RUST METRICSFlight deck · live data
Data live Servers11,640 Players39,046 Populated2,948 Fresh wipes 3 h72 Scan5 min
‹ All servers104.28.232.36:28015
Offline Full Queue Fresh wipe Wipe due No query

TroubleChute

Offline 104.28.232.36:28015 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,420top 69%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does TroubleChute wipe?

The rhythm of TroubleChute's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 14 hours ago the current world was made.

Lists and filters

Which tags does TroubleChute carry, and what do they mean?

Tags published by TroubleChute, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does TroubleChute appear in Rust Metrics lists and filters?

On Rust Metrics, TroubleChute sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does TroubleChute sit in the rankings?

Ranking for TroubleChute: #15,420 on seven-day player hours, top 69% of all ranked servers.

What player count does TroubleChute carry?

Status for TroubleChute: offline. Last seen 4 days 3 hours ago. A seven-day average of 0 players is the reading.

Server details

What location is TroubleChute hosted in?

No region comes from TroubleChute. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 104.28.232.36:28015.

What Rust version is TroubleChute on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by TroubleChute. To get in, your game needs the same protocol; Steam applies the update.

How reliable is TroubleChute, and is it online now?

Reading: offline. TroubleChute last answered 4 days 3 hours ago. Uptime for the last 4 full days: 0 of 96 hours, or 0%. Check: first contact. Rust Metrics logged it on 23 October 2026.

Settings and map

How is TroubleChute configured, and what rules are in force?

No gather rate appears in the name: TroubleChute. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.

What map is TroubleChute on?

The game generates a procedural map for TroubleChute.

Join

How can you get onto TroubleChute?

Press F1 in Rust and enter client.connect 104.28.232.36:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.