LocalTest
Offline 104.28.232.201:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 12:04 UTC5d ago | 0 | – | running | 1 |
| Tue 13 Oct, 12:26 UTC14d ago | 1 | – | 9 days | 0 |
| Thu 8 Oct, 14:12 UTC19d ago | 1 | – | 4.9 days | 1 |
| Wed 7 Oct, 19:30 UTC20d ago | 1 | – | 0.8 days | 1 |
| Fri 2 Oct, 13:27 UTC25d ago | 1 | – | 5.3 days | 1 |
| Sun 20 Sep, 15:32 UTC37d ago | 1 | held half | 11.9 days | 1 |
| Thu 17 Sep, 07:12 UTC40d ago | 1 | – | 3.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 496/525
- 31/250
- 46/250
- 249/275
- 92/200
- 104/150
Quick answers
from the figures on this pageWipe schedule
What happens on LocalTest when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 2 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
How often does LocalTest wipe, and when?
There is no next wipe to predict: LocalTest wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 5 days 11 hours ago.
Lists and filters
How should you read the tags on LocalTest?
Tags published by LocalTest, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show LocalTest?
On Rust Metrics, LocalTest sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does LocalTest hold among Rust servers?
Player hours over seven days put LocalTest at #15,405, in the top 69% of all ranked servers.
What player count does LocalTest carry?
Status for LocalTest: offline. Last seen 5 days 9 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Where does LocalTest sit?
No region comes from LocalTest. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 104.28.232.201:28015.
What Rust version is LocalTest on?
Reading: LocalTest, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is LocalTest up, and how often does it stay up?
LocalTest reports offline. The last reading came 5 days 9 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on LocalTest?
No gather rate appears in the name: LocalTest. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on LocalTest?
Check: map. Procedural, generated by the game, on LocalTest.
Connection
What do you do to join LocalTest?
Check: join. Open Rust, press F1, then enter client.connect 104.28.232.201:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.