Staging Dev Server
Offline 104.28.230.248:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:06 UTC1d ago | – | – | running | 1 |
| Thu 22 Oct, 05:27 UTC7d ago | 1 | – | 5.5 days | 0 |
| Sun 18 Oct, 21:41 UTC10d ago | 1 | halved by day 1 | 3.3 days | 1 |
| Tue 13 Oct, 19:19 UTC15d ago | 1 | – | 5.1 days | 0 |
| Mon 5 Oct, 11:06 UTC23d ago | 1 | halved by day 1 | 8.3 days | 0 |
| Sat 3 Oct, 20:51 UTC25d ago | 1 | – | 1.6 days | 0 |
| Mon 28 Sep, 22:17 UTC30d ago | 0 | – | 4.9 days | 0 |
| Fri 25 Sep, 21:37 UTC33d ago | 0 | – | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 209/250
- 190/225
- 16/250
- 17/250
- 19/100
- 104/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Staging Dev Server?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
When does Staging Dev Server wipe?
No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 37 hours ago.
Tag meanings
How should you read the tags on Staging Dev Server?
These are the tags Staging Dev Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169353 (Build): The server runs game build 169353; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Staging Dev Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Staging Dev Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does Staging Dev Server hold among Rust servers?
Ranking for Staging Dev Server: #7,663 on seven-day player hours, top 34% of all ranked servers.
What is the population on Staging Dev Server?
Status for Staging Dev Server: offline. Last seen 36 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 18:00 UTC over the last 48 hours.
Server
What location is Staging Dev Server hosted in?
No region comes from Staging Dev Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.28.230.248:28015.
What Rust version is Staging Dev Server on?
Reading: Staging Dev Server, Rust network protocol 2635 and build 169353, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Staging Dev Server, and is it online now?
Check: connection. Staging Dev Server is offline at this moment. Last contact was 36 hours ago. Uptime for the last 7 full days: 11 of 168 hours, or 7%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Rules and settings
How is Staging Dev Server configured, and what rules are in force?
No gather rate appears in the name: Staging Dev Server. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to Staging Dev Server?
Check: join. Open Rust, press F1, then enter client.connect 104.28.230.248:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.