RUST METRICSFlight deck · live data
Data live Servers11,658 Players32,604 Populated2,794 Fresh wipes 3 h75 Scan5 min
‹ All servers104.28.219.138:28015
Offline Full Queue Fresh wipe Wipe due No query

RustGuard Local Development

Offline 104.28.219.138:28015 checked 26d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,929top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does RustGuard Local Development wipe, and when?

To tell the rhythm of RustGuard Local Development, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 10 hours ago.

Tags

Which tags does RustGuard Local Development carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Game build reading: 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from RustGuard Local Development. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RustGuard Local Development?

Rust Metrics lists featuring RustGuard Local Development: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does RustGuard Local Development hold among Rust servers?

Ranking for RustGuard Local Development: #15,929 on seven-day player hours, top 70% of all ranked servers.

How full does RustGuard Local Development get?

Reading for RustGuard Local Development: offline at this moment; last seen 26 days 9 hours ago.

Server

Which location does RustGuard Local Development run from?

Reading: location. RustGuard Local Development gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 104.28.219.138:28015.

What Rust version is RustGuard Local Development on?

Version check: Rust network protocol 2634 and build 166586 on Windows, run by RustGuard Local Development. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on RustGuard Local Development, and is it online?

RustGuard Local Development reports offline. The last reading came 26 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 2 October 2026.

Settings and map

What rules does RustGuard Local Development enforce, and what are its settings?

Check: gather rate. The name RustGuard Local Development does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

How to join

How do you connect to RustGuard Local Development?

Check: join. Open Rust, press F1, then enter client.connect 104.28.219.138:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp8
Max players The server holds 8 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166586
Build Game build reading: 166586.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.