Local_Test
Offline 104.28.217.175:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:19 UTC17d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 47/250
- 86/200
- 233/250
- 8/100
- 277/325
- 271/275
Quick answers
from the figures on this pageWipe timing
What happens on Local_Test when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Local_Test follow?
To tell the rhythm of Local_Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 17 days 18 hours ago the current world was made.
Lists and filters
How should you read the tags on Local_Test?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): Build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Local_Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Local_Test?
Rust Metrics lists featuring Local_Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Local_Test hold among Rust servers?
Player hours over seven days put Local_Test at #15,543, in the top 71% of all ranked servers.
What is the population on Local_Test?
Local_Test is not responding; status offline, last seen 17 days 17 hours ago.
Server
Where does Local_Test sit?
Reading: location. Local_Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.28.217.175:28015.
What Rust version is Local_Test on?
Version check: Rust network protocol 2634 and build 167584 on Windows, run by Local_Test. To get in, your game needs the same protocol; Steam applies the update.
Is Local_Test up, and how often does it stay up?
Reading: offline. Local_Test last answered 17 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Map and rules
How is Local_Test configured, and what rules are in force?
No gather rate appears in the name: Local_Test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Local_Test?
Check: map. Procedural, generated by the game, on Local_Test.
How to join
How can you get onto Local_Test?
Press F1 in Rust and enter client.connect 104.28.217.175:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.