PVE
Offline 104.28.214.231:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe schedule
What wipe timing does PVE follow?
Its rhythm cannot be told from the wipes of PVE on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 14 hours ago.
Tags
Which tags does PVE carry, and what do they mean?
These are the tags PVE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does PVE appear in Rust Metrics lists and filters?
Rust Metrics lists featuring PVE: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does PVE hold among Rust servers?
Player hours over seven days put PVE at #13,159, in the top 59% of all ranked servers.
How full does PVE get?
Reading for PVE: offline at this moment; last seen 26 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
Which location does PVE run from?
Reading: location. PVE gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 104.28.214.231:28015.
What Rust version is PVE on?
Rust network protocol 2635 and build 168909 on Windows is the build PVE runs. To get in, your game needs the same protocol; Steam applies the update.
Is PVE up, and how often does it stay up?
PVE reports offline. The last reading came 26 hours ago. Uptime for the last 5 full days: 1 of 120 hours, or 1%. The first sighting on Rust Metrics was 22 October 2026.
Rules and settings
How is PVE configured, and what rules are in force?
No gather rate appears in the name: PVE. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on PVE?
Check: map. Procedural, generated by the game, on PVE.
How to join
How can you get onto PVE?
Press F1 in Rust and enter client.connect 104.28.214.231:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.