RUST METRICSFlight deck · live data
Data live Servers11,652 Players32,618 Populated2,799 Fresh wipes 3 h77 Scan5 min
‹ All servers104.28.214.230:28015
Offline Full Queue Fresh wipe Wipe due No query

PVE

Offline 104.28.214.230:28015 checked 15h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#8,095top 36%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75115:0018:0022:0005:0009:0012:00Wiped Tue 27 Oct, 15:07 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep30 Sep3 Oct25 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:07 UTC1d ago – – running 1
Sat 24 Oct, 15:31 UTC4d ago 1 – 3 days 0
Sun 27 Sep, 18:35 UTC31d ago 0 – 26.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on PVE?

The busiest point of its recent wipes drew 0 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.

When does PVE wipe?

There is no next wipe to predict: PVE wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days ago.

Lists and filters

Which tags does PVE carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from PVE. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does PVE appear in Rust Metrics lists and filters?

These Rust Metrics lists carry PVE: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does PVE hold among Rust servers?

Player hours over seven days put PVE at #8,095, in the top 36% of all ranked servers.

What is the population on PVE?

Reading for PVE: offline at this moment; last seen 15 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 05:00 UTC over the last 48 hours.

Server details

Which location does PVE run from?

No region tag on PVE. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 104.28.214.230:28015.

What Rust version is PVE on?

Rust network protocol 2635 and build 168909 on Windows is the build PVE runs. Check: protocol. To join, your game must match; Steam handles the update.

Is PVE up, and how often does it stay up?

Reading: offline. PVE last answered 15 hours ago. Uptime for the last 7 full days: 19 of 168 hours, or 11%. Reading: first seen 18 September 2026, recorded by Rust Metrics.

Settings and map

How is PVE configured, and what rules are in force?

Reading the name gives no gather rate for PVE. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on PVE?

Check: map. Procedural, generated by the game, on PVE.

Connection

How do you connect to PVE?

To join: start Rust, press F1 and type client.connect 104.28.214.230:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players Slots: 500.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.