nameserver
Offline 104.28.213.233:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 674/725
- 432/475
- 40/250
- 52/250
- 228/250
- 135/175
Quick answers
from the figures on this pageWipe schedule
How often does nameserver wipe, and when?
To tell the rhythm of nameserver, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 94 days 1 hours ago.
Lists and filters
Which tags does nameserver carry, and what do they mean?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): Protocol 2631: join only on the same game version; cs158240 (Build): Game build reading: 158240; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does nameserver appear in Rust Metrics lists and filters?
On Rust Metrics, nameserver sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does nameserver sit in the rankings?
Player hours over seven days put nameserver at #15,049, in the top – of all ranked servers.
How full does nameserver get?
Status for nameserver: offline. Last seen 44 days 2 hours ago.
Server
Which location does nameserver run from?
Reading: location. nameserver gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.28.213.233:28015.
What Rust version is nameserver on?
Reading: nameserver, Rust network protocol 2631 and build 158240, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is nameserver, and is it online now?
Check: connection. nameserver is offline at this moment. Last contact was 44 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does nameserver enforce, and what are its settings?
No gather rate appears in the name: nameserver. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on nameserver?
The game generates a procedural map for nameserver.
Connection
How do you connect to nameserver?
Press F1 in Rust and enter client.connect 104.28.213.233:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.