RUST METRICSFlight deck · live data
Data live Servers11,792 Players68,594 Populated3,568 Fresh wipes 3 h191 Scan5 min
‹ All servers104.28.212.228:28015
Offline Full Queue Fresh wipe Wipe due No query

LOCAL LAB [no EAC]

Offline 104.28.212.228:28015 checked 33d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,105top 61%
Last wipe41d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 16:48 UTC41d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on LOCAL LAB [no EAC] when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does LOCAL LAB [no EAC] wipe, and when?

Its rhythm cannot be told from the wipes of LOCAL LAB [no EAC] on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 41 days 20 hours ago.

Tags

Which tags does LOCAL LAB [no EAC] carry, and what do they mean?

Tags published by LOCAL LAB [no EAC], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show LOCAL LAB [no EAC]?

Rust Metrics lists featuring LOCAL LAB [no EAC]: Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Population

Where does LOCAL LAB [no EAC] sit in the rankings?

Ranking for LOCAL LAB [no EAC]: #14,105 on seven-day player hours, top 61% of all ranked servers.

How full does LOCAL LAB [no EAC] get?

LOCAL LAB [no EAC] is not responding; status offline, last seen 33 days 14 hours ago.

Server

What location is LOCAL LAB [no EAC] hosted in?

No region tag on LOCAL LAB [no EAC]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 104.28.212.228:28015.

What Rust version is LOCAL LAB [no EAC] on?

Reading: LOCAL LAB [no EAC], Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.

Is LOCAL LAB [no EAC] up, and how often does it stay up?

LOCAL LAB [no EAC] reports offline. The last reading came 33 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 September 2026.

Rules and settings

What settings and rules apply on LOCAL LAB [no EAC]?

No gather rate appears in the name: LOCAL LAB [no EAC]. 8 players per group, the default value. pve, no combat against other players — that is the game mode. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.

What map is LOCAL LAB [no EAC] on?

The game generates a procedural map for LOCAL LAB [no EAC].

How to join

How do you connect to LOCAL LAB [no EAC]?

To join: start Rust, press F1 and type client.connect 104.28.212.228:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build Game build reading: 164530.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.