Staging Dev Server
Offline 104.28.198.248:28015 checked 1h ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:35 UTC1h ago | – | – | running | 0 |
| Fri 23 Oct, 19:36 UTC3d ago | 0 | – | – | 1 |
| Thu 22 Oct, 05:27 UTC5d ago | 1 | – | 1.6 days | 1 |
| Mon 19 Oct, 17:22 UTC8d ago | 1 | held half | 2.5 days | 1 |
| Sun 18 Oct, 18:16 UTC8d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 19:17 UTC21d ago | 1 | held half | 13 days | 0 |
| Mon 5 Oct, 11:22 UTC22d ago | 0 | – | 0.3 days | 0 |
| Sat 3 Oct, 20:51 UTC23d ago | 1 | – | 1.6 days | 0 |
| Mon 28 Sep, 22:17 UTC28d ago | 0 | – | 4.9 days | 0 |
| Sun 20 Sep, 16:04 UTC37d ago | 1 | – | 8.3 days | 1 |
| Fri 18 Sep, 11:01 UTC39d ago | 1 | – | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 816/850
- 66/250
- 123/250
- 531/550
- 307/325
- 230/325
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Staging Dev Server?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
When does Staging Dev Server wipe?
No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 1 hours ago.
Tag meanings
How should you read the tags on Staging Dev Server?
Tags published by Staging Dev Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169353 (Build): Game build reading: 169353; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Staging Dev Server appear in Rust Metrics lists and filters?
On Rust Metrics, Staging Dev Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
Where does Staging Dev Server sit in the rankings?
Ranking for Staging Dev Server: #9,208 on seven-day player hours, top 42% of all ranked servers.
What is the population on Staging Dev Server?
Staging Dev Server is not responding; status offline, last seen 1 hours ago. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 16:00 UTC, 1 players on average.
Server details
Which location does Staging Dev Server run from?
No region comes from Staging Dev Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 104.28.198.248:28015.
What Rust version is Staging Dev Server on?
Rust network protocol 2635 and build 169353 on Windows is the build Staging Dev Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Staging Dev Server up, and how often does it stay up?
Reading: offline. Staging Dev Server last answered 1 hours ago. Reading: 7% uptime over the last 7 full days. It was up 12 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Staging Dev Server?
No gather rate appears in the name: Staging Dev Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is Staging Dev Server on?
Check: map. Procedural, generated by the game, on Staging Dev Server.
Join
What do you do to join Staging Dev Server?
Check: join. Open Rust, press F1, then enter client.connect 104.28.198.248:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.