RUST METRICSFlight deck · live data
Data live Servers11,876 Players95,741 Populated4,087 Fresh wipes 3 h161 Scan5 min
‹ All servers104.28.198.248:28015
Offline Full Queue Fresh wipe Wipe due No query

Staging Dev Server

Offline 104.28.198.248:28015 checked 1h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#9,208top 42%
Last wipe1h agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75115:0016:00Wiped Tue 27 Oct, 15:43 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct20 Oct27 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:35 UTC1h ago – – running 0
Fri 23 Oct, 19:36 UTC3d ago 0 – – 1
Thu 22 Oct, 05:27 UTC5d ago 1 – 1.6 days 1
Mon 19 Oct, 17:22 UTC8d ago 1 held half 2.5 days 1
Sun 18 Oct, 18:16 UTC8d ago 1 – 1 days 1
Mon 5 Oct, 19:17 UTC21d ago 1 held half 13 days 0
Mon 5 Oct, 11:22 UTC22d ago 0 – 0.3 days 0
Sat 3 Oct, 20:51 UTC23d ago 1 – 1.6 days 0
Mon 28 Sep, 22:17 UTC28d ago 0 – 4.9 days 0
Sun 20 Sep, 16:04 UTC37d ago 1 – 8.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Staging Dev Server?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does Staging Dev Server wipe?

No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 1 hours ago.

Tag meanings

How should you read the tags on Staging Dev Server?

Tags published by Staging Dev Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169353 (Build): Game build reading: 169353; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Staging Dev Server appear in Rust Metrics lists and filters?

On Rust Metrics, Staging Dev Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

Where does Staging Dev Server sit in the rankings?

Ranking for Staging Dev Server: #9,208 on seven-day player hours, top 42% of all ranked servers.

What is the population on Staging Dev Server?

Staging Dev Server is not responding; status offline, last seen 1 hours ago. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 16:00 UTC, 1 players on average.

Server details

Which location does Staging Dev Server run from?

No region comes from Staging Dev Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 104.28.198.248:28015.

What Rust version is Staging Dev Server on?

Rust network protocol 2635 and build 169353 on Windows is the build Staging Dev Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Staging Dev Server up, and how often does it stay up?

Reading: offline. Staging Dev Server last answered 1 hours ago. Reading: 7% uptime over the last 7 full days. It was up 12 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Staging Dev Server?

No gather rate appears in the name: Staging Dev Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is Staging Dev Server on?

Check: map. Procedural, generated by the game, on Staging Dev Server.

Join

What do you do to join Staging Dev Server?

Check: join. Open Rust, press F1, then enter client.connect 104.28.198.248:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169353
Build Game build reading: 169353.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.