Staging Dev Server
Offline 104.28.198.246:28015 checked 21h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:06 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 08:11 UTC1d ago | – | – | – | 1 |
| Thu 22 Oct, 05:27 UTC6d ago | – | – | 5.1 days | 0 |
| Fri 16 Oct, 15:30 UTC12d ago | 1 | halved by day 1 | 5.6 days | 1 |
| Tue 13 Oct, 18:57 UTC15d ago | 1 | – | 2.9 days | 0 |
| Sat 10 Oct, 15:43 UTC18d ago | 2 | held half | 3.1 days | 0 |
| Mon 5 Oct, 19:17 UTC23d ago | 1 | – | 4.9 days | 1 |
| Wed 30 Sep, 06:26 UTC28d ago | 1 | held half | 5.5 days | 1 |
| Tue 29 Sep, 16:25 UTC29d ago | 1 | – | 0.6 days | 0 |
| Sat 26 Sep, 13:59 UTC32d ago | 0 | – | 3.1 days | 0 |
| Sun 20 Sep, 06:18 UTC38d ago | 1 | – | 6.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 145/250
- 131/200
- 15/250
- 19/250
- 16/100
- 46/200
Quick answers
from the figures on this pageWipe schedule
What happens on Staging Dev Server when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 1 when it didn't.
How often does Staging Dev Server wipe, and when?
There is no next wipe to predict: Staging Dev Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 36 hours ago.
Lists and filters
Which tags does Staging Dev Server carry, and what do they mean?
These are the tags Staging Dev Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169483 (Build): Build 169483; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Staging Dev Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Staging Dev Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does Staging Dev Server hold among Rust servers?
Ranking for Staging Dev Server: #10,118 on seven-day player hours, top 45% of all ranked servers.
What is the population on Staging Dev Server?
Reading for Staging Dev Server: offline at this moment; last seen 21 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 09:00 UTC, 1 players on average.
Server details
What location is Staging Dev Server hosted in?
No region comes from Staging Dev Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 104.28.198.246:28015.
What Rust version is Staging Dev Server on?
Version check: Rust network protocol 2635 and build 169483 on Windows, run by Staging Dev Server. Check: protocol. To join, your game must match; Steam handles the update.
Is Staging Dev Server up, and how often does it stay up?
Staging Dev Server reports offline. The last reading came 21 hours ago. Reading: 6% uptime over the last 7 full days. It was up 10 of 168 hours. The first sighting on Rust Metrics was 17 September 2026.
Map and rules
What settings and rules apply on Staging Dev Server?
Reading the name gives no gather rate for Staging Dev Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Join
How can you get onto Staging Dev Server?
Press F1 in Rust and enter client.connect 104.28.198.246:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.