RUST METRICSFlight deck · live data
Data live Servers11,617 Players35,735 Populated2,880 Fresh wipes 3 h74 Scan5 min
‹ All servers104.28.198.244:28015
Offline Full Queue Fresh wipe Wipe due No query

MyLocalRust

Offline 104.28.198.244:28015 checked 16h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#10,759top 48%
Last wipe18h agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75112:0013:0014:00Wiped Wed 28 Oct, 12:07 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep8 Oct14 Oct23 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.7 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 12:07 UTC18h ago – – running 0
Mon 19 Oct, 12:04 UTC9d ago 1 halved by day 3 9 days 0
Sat 17 Oct, 18:58 UTC11d ago 1 – 1.7 days 1
Wed 7 Oct, 08:06 UTC21d ago 1 – 10.5 days 0
Wed 23 Sep, 22:17 UTC35d ago 0 – 13.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on MyLocalRust?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 3 when it didn't.

When does MyLocalRust wipe?

There is no next wipe to predict: MyLocalRust wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 18 hours ago.

Tag meanings

Which tags does MyLocalRust carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from MyLocalRust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does MyLocalRust appear in Rust Metrics lists and filters?

On Rust Metrics, MyLocalRust sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

What position does MyLocalRust hold among Rust servers?

Player hours over seven days put MyLocalRust at #10,759, in the top 48% of all ranked servers.

How full does MyLocalRust get?

Reading for MyLocalRust: offline at this moment; last seen 16 hours ago. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 13:00 UTC, 1 players on average.

Server

What location is MyLocalRust hosted in?

No region comes from MyLocalRust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 104.28.198.244:28015.

What Rust version is MyLocalRust on?

Rust network protocol 2635 and build 168909 on Windows is the build MyLocalRust runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is MyLocalRust, and is it online now?

Reading: offline. MyLocalRust last answered 16 hours ago. Reading: 2% uptime over the last 7 full days. It was up 4 of 168 hours. The first sighting on Rust Metrics was 20 September 2026.

Map and rules

How is MyLocalRust configured, and what rules are in force?

Reading the name gives no gather rate for MyLocalRust. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

Which map is live on MyLocalRust?

Check: map. Procedural, generated by the game, on MyLocalRust.

Join

What do you do to join MyLocalRust?

Press F1 in Rust and enter client.connect 104.28.198.244:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.