ServerName
Offline 104.28.196.110:28015 checked 6h ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:42 UTC3d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 168/250
- 121/200
- 17/250
- 15/250
- 17/100
- 25/200
Quick answers
from the figures on this pageWipe timing
How often does ServerName wipe, and when?
To tell the rhythm of ServerName, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 6 hours ago.
Lists and filters
How should you read the tags on ServerName?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ServerName?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does ServerName hold among Rust servers?
Player hours over seven days put ServerName at #7,769, in the top 35% of all ranked servers.
What player count does ServerName carry?
Status for ServerName: offline. Last seen 6 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 10:00 UTC, averaging 1 players at that hour.
Operator and location
Which location does ServerName run from?
No region comes from ServerName. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 104.28.196.110:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
Is ServerName up, and how often does it stay up?
Check: connection. ServerName is offline at this moment. Last contact was 6 hours ago. Reading: 10% uptime over the last 4 full days. It was up 10 of 96 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Rules and settings
How is ServerName configured, and what rules are in force?
No gather rate appears in the name: ServerName. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is ServerName on?
The game generates a procedural map for ServerName.
Connection
What do you do to join ServerName?
To join: start Rust, press F1 and type client.connect 104.28.196.110:28015. Or press Launch Rust here and Steam opens the game and connects you.