RUST METRICSFlight deck · live data
Data live Servers11,700 Players43,056 Populated3,055 Fresh wipes 3 h102 Scan5 min
‹ All servers104.28.159.54:28015
Offline Full Queue Fresh wipe Wipe due No query

LOCAL LAB [no EAC]

Offline 104.28.159.54:28015 checked 40d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,785no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does LOCAL LAB [no EAC] wipe, and when?

To tell the rhythm of LOCAL LAB [no EAC], too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 41 days 8 hours ago.

Tags

Which tags does LOCAL LAB [no EAC] carry, and what do they mean?

Tags published by LOCAL LAB [no EAC], read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does LOCAL LAB [no EAC] appear in Rust Metrics lists and filters?

Rust Metrics lists featuring LOCAL LAB [no EAC]: Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Population

Where does LOCAL LAB [no EAC] sit in the rankings?

Player hours over seven days put LOCAL LAB [no EAC] at #13,785, in the top – of all ranked servers.

How full does LOCAL LAB [no EAC] get?

Reading for LOCAL LAB [no EAC]: offline at this moment; last seen 40 days 2 hours ago.

Operator and location

What location is LOCAL LAB [no EAC] hosted in?

No region tag on LOCAL LAB [no EAC]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.28.159.54:28015.

What Rust version is LOCAL LAB [no EAC] on?

Version check: Rust network protocol 2633 and build 164530 on Windows, run by LOCAL LAB [no EAC]. Matching protocol is required to join. Let Steam update your game.

What is the uptime on LOCAL LAB [no EAC], and is it online?

Check: connection. LOCAL LAB [no EAC] is offline at this moment. Last contact was 40 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 September 2026.

Rules and settings

What settings and rules apply on LOCAL LAB [no EAC]?

Reading the name gives no gather rate for LOCAL LAB [no EAC]. 8 players per group, the default value. Mode check gives pve; no combat against other players. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.

What map is LOCAL LAB [no EAC] on?

The game generates a procedural map for LOCAL LAB [no EAC].

How to join

How can you get onto LOCAL LAB [no EAC]?

Check: join. Open Rust, press F1, then enter client.connect 104.28.159.54:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build The server runs game build 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.