LOCAL LAB [no EAC]
Offline 104.28.159.54:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 73/200
- 14/200
- 36/200
- 8/200
- 26/150
- 1/100
Quick answers
from the figures on this pageWipe timing
How often does LOCAL LAB [no EAC] wipe, and when?
To tell the rhythm of LOCAL LAB [no EAC], too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 41 days 8 hours ago.
Tags
Which tags does LOCAL LAB [no EAC] carry, and what do they mean?
Tags published by LOCAL LAB [no EAC], read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does LOCAL LAB [no EAC] appear in Rust Metrics lists and filters?
Rust Metrics lists featuring LOCAL LAB [no EAC]: Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Population
Where does LOCAL LAB [no EAC] sit in the rankings?
Player hours over seven days put LOCAL LAB [no EAC] at #13,785, in the top – of all ranked servers.
How full does LOCAL LAB [no EAC] get?
Reading for LOCAL LAB [no EAC]: offline at this moment; last seen 40 days 2 hours ago.
Operator and location
What location is LOCAL LAB [no EAC] hosted in?
No region tag on LOCAL LAB [no EAC]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.28.159.54:28015.
What Rust version is LOCAL LAB [no EAC] on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by LOCAL LAB [no EAC]. Matching protocol is required to join. Let Steam update your game.
What is the uptime on LOCAL LAB [no EAC], and is it online?
Check: connection. LOCAL LAB [no EAC] is offline at this moment. Last contact was 40 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 September 2026.
Rules and settings
What settings and rules apply on LOCAL LAB [no EAC]?
Reading the name gives no gather rate for LOCAL LAB [no EAC]. 8 players per group, the default value. Mode check gives pve; no combat against other players. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.
What map is LOCAL LAB [no EAC] on?
The game generates a procedural map for LOCAL LAB [no EAC].
How to join
How can you get onto LOCAL LAB [no EAC]?
Check: join. Open Rust, press F1, then enter client.connect 104.28.159.54:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.