RUST METRICSFlight deck · live data
Data live Servers11,789 Players63,543 Populated3,532 Fresh wipes 3 h121 Scan5 min
‹ All servers104.243.29.141:28025
Offline Full Queue Fresh wipe Wipe due No query

Rust Full Map Test Server

Offline 104.243.29.141:28025 checked 13d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,100top 65%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Rust Full Map Test Server wipe, and when?

To tell the rhythm of Rust Full Map Test Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 8 hours ago.

Tags

Which tags does Rust Full Map Test Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168076 (Build): Game build reading: 168076; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Rust Full Map Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust Full Map Test Server appear in Rust Metrics lists and filters?

On Rust Metrics, Rust Full Map Test Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Rust Full Map Test Server hold among Rust servers?

Ranking for Rust Full Map Test Server: #14,100 on seven-day player hours, top 65% of all ranked servers.

How full does Rust Full Map Test Server get?

Reading for Rust Full Map Test Server: offline at this moment; last seen 13 days 15 hours ago.

Server details

Which location does Rust Full Map Test Server run from?

No region comes from Rust Full Map Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 104.243.29.141:28025.

What Rust version is Rust Full Map Test Server on?

Version check: Rust network protocol 2635 and build 168076 on Windows, run by Rust Full Map Test Server. Check: protocol. To join, your game must match; Steam handles the update.

Is Rust Full Map Test Server up, and how often does it stay up?

Rust Full Map Test Server reports offline. The last reading came 13 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 October 2026.

Settings and map

What settings and rules apply on Rust Full Map Test Server?

Check: gather rate. The name Rust Full Map Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Rust Full Map Test Server?

Procedural map on Rust Full Map Test Server, made by the game's generator.

Connection

How do you connect to Rust Full Map Test Server?

To join: start Rust, press F1 and type client.connect 104.243.29.141:28025. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168076,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168076
Build Game build reading: 168076.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.