ServerName
Offline 104.238.1.172:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 338/375
- 296/325
- 28/250
- 21/250
- 42/100
- 124/200
Quick answers
from the figures on this pageReset cycle
When does ServerName wipe?
The rhythm of ServerName's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 10 hours ago.
Lists and filters
How should you read the tags on ServerName?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from ServerName. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ServerName appear in Rust Metrics lists and filters?
On Rust Metrics, ServerName sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does ServerName sit in the rankings?
Player hours over seven days put ServerName at #14,214, in the top 64% of all ranked servers.
How full does ServerName get?
Status for ServerName: offline. Last seen 8 days 10 hours ago.
Server details
Which location does ServerName run from?
No region comes from ServerName. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 104.238.1.172:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is ServerName, and is it online now?
ServerName reports offline. The last reading came 8 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 October 2026.
Settings and map
How is ServerName configured, and what rules are in force?
No gather rate appears in the name: ServerName. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to ServerName?
Press F1 in Rust and enter client.connect 104.238.1.172:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.