sv
Offline 104.234.65.248:28092 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 291/300
- 269/250
- 26/250
- 23/250
- 38/100
- 129/200
Quick answers
from the figures on this pageWipe timing
How often does sv wipe, and when?
Its rhythm cannot be told from the wipes of sv on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 19 days 14 hours ago the current world was made.
Lists and filters
How should you read the tags on sv?
Tags published by sv, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show sv?
Rust Metrics lists featuring sv: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does sv sit in the rankings?
Player hours over seven days put sv at #15,868, in the top 72% of all ranked servers.
How full does sv get?
sv is not responding; status offline, last seen 19 days 14 hours ago.
Server
Where does sv sit?
Reading: location. sv gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.234.65.248:28092.
What Rust version is sv on?
Rust network protocol 2634 and build 167398 on Linux is the build sv runs. To get in, your game needs the same protocol; Steam applies the update.
Is sv up, and how often does it stay up?
Reading: offline. sv last answered 19 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 9 October 2026.
Rules and settings
What rules does sv enforce, and what are its settings?
No gather rate appears in the name: sv. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on sv?
From seed 1337, the game generates the procedural map on sv. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto sv?
Check: join. Open Rust, press F1, then enter client.connect 104.234.65.248:28092. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.