RUST METRICSFlight deck · live data
Data live Servers11,659 Players33,003 Populated2,823 Fresh wipes 3 h78 Scan5 min
‹ All servers104.222.28.121:28015
Offline Full Queue Fresh wipe Wipe due No query

Spencer's Server

Offline 104.222.28.121:28015 checked 29d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,839top 70%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct2 Oct4 Oct5 Oct6 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Spencer's Server wipe?

Its rhythm cannot be told from the wipes of Spencer's Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 29 days 4 hours ago.

Tags

How should you read the tags on Spencer's Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Spencer's Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Spencer's Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Spencer's Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Spencer's Server sit in the rankings?

Player hours over seven days put Spencer's Server at #16,839, in the top 70% of all ranked servers.

How full does Spencer's Server get?

Spencer's Server is not responding; status offline, last seen 29 days 3 hours ago.

Server details

Which location does Spencer's Server run from?

No region comes from Spencer's Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 104.222.28.121:28015.

What Rust version is Spencer's Server on?

Rust network protocol 2633 and build 165217 on Windows is the build Spencer's Server runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Spencer's Server, and is it online now?

Reading: offline. Spencer's Server last answered 29 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 29 September 2026.

Map and rules

What settings and rules apply on Spencer's Server?

No gather rate appears in the name: Spencer's Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Spencer's Server?

Check: map. Procedural, generated by the game, on Spencer's Server.

Join

What do you do to join Spencer's Server?

Press F1 in Rust and enter client.connect 104.222.28.121:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build Build 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.