tbcv1
Online NA 104.143.2.14:28015 checked 7m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 37 · below 20 is lag, below 10 is badEntities
48 h range 85,451–100,345 · memory 2,908 MBUptime
3 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 4hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 4hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:11 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 60/200
- 47/200
- 41/400
- 22/225
- 17/200
- 22/150
Quick answers
from the figures on this pageWipe schedule
What happens on tbcv1 when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 21 hours after the wipe, the crowd peaked on the latest wipe.
How often does tbcv1 wipe, and when?
The only wipe for tbcv1 is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 27 days 4 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
Which tags does tbcv1 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): North America is the browser category it sits in from tbcv1. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show tbcv1?
These Rust Metrics lists carry tbcv1: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does tbcv1 hold among Rust servers?
Top 67% of all ranked servers: tbcv1 takes #15,010 on seven-day player hours and #1,475 in North America.
What is the population on tbcv1?
0 of 10 slots are filled on tbcv1 right now. Check: players over seven days. Average 0, peak 1.
Server
Which location does tbcv1 run from?
tbcv1 gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 104.143.2.14:28015.
What Rust version is tbcv1 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by tbcv1. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on tbcv1 within range?
Check: fps. Average 40 server fps over the last 48 hours, low of 37. Within range. Peak entity count: 100,345. Buildings, deployables and all else included. Reading: 3,793 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is tbcv1 up, and how often does it stay up?
Check: connection. tbcv1 is online at this moment. By its reported uptime, the last restart was roughly 3 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is tbcv1 configured, and what rules are in force?
Reading the name gives no gather rate for tbcv1. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Plugin count: Carbon. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
Which map is live on tbcv1?
From seed 1192976147, the game generates the procedural map on tbcv1. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: BULLETCLUB.NET.
Connection
How do you connect to tbcv1?
To join: start Rust, press F1 and type client.connect 104.143.2.14:28015. Or press Launch Rust here and Steam opens the game and connects you. http://www.bulletclub.net is where its website sits.
