RUST METRICSFlight deck · live data
Data live Servers11,893 Players98,350 Populated3,934 Fresh wipes 3 h402 Scan5 min
‹ All servers104.129.132.81:28139
Online Full Queue Fresh wipe Wipe due No query

Bloodline Rust test

Online 104.129.132.81:28139 checked 10m ago

COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 30 60 90 120 PAX 0 /120

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 82,718 ×1000

Entities

48 h range 82,652–85,641 · memory 2,645 MB
1239 ET SINCE RESTART 8D 07H

Uptime

8 days 7 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,327top 69%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Memory2,645MBat the last reading
REC 1

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

0246818:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap31.7 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 07:19 UTC8d ago 0 – running 0
Sat 19 Sep, 13:21 UTC40d ago 0 – 31.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Bloodline Rust test when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does Bloodline Rust test follow?

The rhythm of Bloodline Rust test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 9 hours ago.

Lists and filters

Which tags does Bloodline Rust test carry, and what do they mean?

Tags published by Bloodline Rust test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp120 (Max players): 120 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Bloodline Rust test?

On Rust Metrics, Bloodline Rust test sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Bloodline Rust test hold among Rust servers?

Player hours over seven days put Bloodline Rust test at #15,327, in the top 69% of all ranked servers.

What player count does Bloodline Rust test carry?

Current headcount on Bloodline Rust test: 0 players, 120 slots available. Check: player average. 0 over the last seven days.

Server

Which location does Bloodline Rust test run from?

No region tag on Bloodline Rust test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 104.129.132.81:28139.

What Rust version is Bloodline Rust test on?

Reading: Bloodline Rust test, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.

How does Bloodline Rust test perform?

Over the last 48 hours the average was 5 server fps; the floor was 5. Check: entities. The peak was 85,641, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,133 MB. What players call lag comes from low fps and an entity count on the rise.

Is Bloodline Rust test up, and how often does it stay up?

Bloodline Rust test reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 8 days 7 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is Bloodline Rust test configured, and what rules are in force?

Reading the name gives no gather rate for Bloodline Rust test. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is Bloodline Rust test on?

Size 3,900 and seed 981195616: the game generates the procedural map on Bloodline Rust test from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join Bloodline Rust test?

To join: start Rust, press F1 and type client.connect 104.129.132.81:28139. Or press Launch Rust here and Steam opens the game and connects you. https://dripzy.tebex.io/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp120,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp120
Max players 120 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.