TestServer
Online 103.236.54.209:28015 checked 9m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 224 · below 20 is lag, below 10 is badEntities
48 h range 19,823–22,207 · memory 2,736 MBUptime
14 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:36 UTC12d ago | 0 | – | running | 0 |
| Wed 14 Oct, 19:15 UTC14d ago | 0 | – | 1.6 days | 0 |
| Sun 11 Oct, 08:18 UTC17d ago | 0 | – | 3.5 days | 0 |
| Wed 16 Sep, 19:41 UTC42d ago | 0 | – | 24.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 158/250
- 101/200
- 14/250
- 16/250
- 12/100
- 17/200
Quick answers
from the figures on this pageWipe timing
What happens on TestServer when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
When does TestServer wipe?
No next wipe can be predicted for TestServer, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 14 days 7 hours ago.
Lists and filters
How should you read the tags on TestServer?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1000 (Max players): 1,000 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from TestServer. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TestServer?
Rust Metrics lists featuring TestServer: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does TestServer hold among Rust servers?
Player hours over seven days put TestServer at #15,358, in the top 69% of all ranked servers.
What is the population on TestServer?
0 of 1,000 slots are filled on TestServer right now. A seven-day average of 0 players is the reading.
Operator and location
What location is TestServer hosted in?
No region comes from TestServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 103.236.54.209:28015.
What Rust version is TestServer on?
Rust network protocol 2633 and build 163794 on Linux is the build TestServer runs. Check: protocol. To join, your game must match; Steam handles the update.
How does TestServer perform?
Check: fps. Average 242 server fps over the last 48 hours, low of 224. Within range. Reading: 22,207 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,912 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is TestServer, and is it online now?
Check: connection. TestServer is online at this moment. Reading: uptime. About 14 days 5 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 14 September 2026.
Rules and settings
How is TestServer configured, and what rules are in force?
No gather rate appears in the name: TestServer. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is TestServer on?
From seed 12345, the game generates the procedural map on TestServer. Its size is 2,300. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to TestServer?
Check: join. Open Rust, press F1, then enter client.connect 103.236.54.209:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.