RUST METRICSFlight deck · live data
Data live Servers11,613 Players33,251 Populated2,788 Fresh wipes 3 h71 Scan5 min
‹ All servers103.193.80.9:10002
Offline Full Queue Fresh wipe Wipe due No query

Happy DayZ

Offline 103.193.80.9:10002 checked 1d ago

COM 1 · connect

Server instruments

last reading Wed 05:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 199 SERVER FPS

Server fps

48 h low 123 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 91,528 ×1000

Entities

48 h range 89,299–91,735 · memory 2,820 MB
1239 ET SINCE RESTART 5D 11H

Uptime

5 days 11 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Memory2,820MBat the last reading
REC 1

Players

AveragePeak
0123407:0011:0016:0020:0001:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040007:0011:0016:0020:0001:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Happy DayZ wipe, and when?

The rhythm of Happy DayZ's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 12 days ago.

Tags

How should you read the tags on Happy DayZ?

These are the tags Happy DayZ publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Happy DayZ appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Happy DayZ: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Happy DayZ hold among Rust servers?

Ranking for Happy DayZ: #15,341 on seven-day player hours, top 69% of all ranked servers.

What is the population on Happy DayZ?

Happy DayZ is not responding; status offline, last seen 25 hours ago. Check: player average. 0 over the last seven days.

Server details

Where does Happy DayZ sit?

No region comes from Happy DayZ. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 103.193.80.9:10002.

What Rust version is Happy DayZ on?

Reading: Happy DayZ, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How does Happy DayZ perform?

Over the last 48 hours the average was 173 server fps; the floor was 123. Check: entities. The peak was 91,735, counting buildings, deployables and the rest of the world. Memory peak: 3,007 MB. Expect lag when fps falls and entities climb.

What is the uptime on Happy DayZ, and is it online?

Check: connection. Happy DayZ is offline at this moment. Last contact was 25 hours ago. Reading: uptime. About 5 days 11 hours ago it restarted, on its own count. Reading: 89% uptime over the last 7 full days. It was up 150 of 168 hours. The first sighting on Rust Metrics was 17 October 2026.

Rules and settings

How is Happy DayZ configured, and what rules are in force?

No gather rate appears in the name: Happy DayZ. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Happy DayZ?

Size 4,000 and seed 1234: the game generates the procedural map on Happy DayZ from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join Happy DayZ?

To join: start Rust, press F1 and type client.connect 103.193.80.9:10002. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.