RUST METRICSFlight deck · live data
Data live Servers11,716 Players60,383 Populated3,374 Fresh wipes 3 h178 Scan5 min
‹ All servers103.15.237.163:23906
Offline Full Queue Fresh wipe Wipe due No query

AU OG FAM

Offline 103.15.237.163:23906 checked 14d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,150top 70%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep3 Oct8 Oct12 Oct17 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does AU OG FAM follow?

The rhythm of AU OG FAM's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 31 days 2 hours ago.

Lists and filters

Which tags does AU OG FAM carry, and what do they mean?

These are the tags AU OG FAM publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does AU OG FAM appear in Rust Metrics lists and filters?

These Rust Metrics lists carry AU OG FAM: Rust servers in Oceania and Rust community servers: live readings. Reading: server list filters. It comes up under Region: Oceania; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does AU OG FAM sit in the rankings?

Ranking for AU OG FAM: #15,150 on seven-day player hours, top 70% of all ranked servers.

What is the population on AU OG FAM?

Reading for AU OG FAM: offline at this moment; last seen 14 days 2 hours ago.

Server

What location is AU OG FAM hosted in?

Check: location. No region tag comes from AU OG FAM, but the name points to Oceania. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 103.15.237.163:23906.

What Rust version is AU OG FAM on?

Version check: Rust network protocol 2633 and build 165217 on Linux, run by AU OG FAM. To get in, your game needs the same protocol; Steam applies the update.

Is AU OG FAM up, and how often does it stay up?

AU OG FAM reports offline. The last reading came 14 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 28 September 2026, recorded by Rust Metrics.

Rules and settings

How is AU OG FAM configured, and what rules are in force?

Reading the name gives no gather rate for AU OG FAM. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on AU OG FAM?

From seed 50000, the game generates the procedural map on AU OG FAM. Its size is 1,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto AU OG FAM?

Press F1 in Rust and enter client.connect 103.15.237.163:23906. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build The server runs game build 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.