RUST METRICSFlight deck · live data
Data live Servers11,767 Players74,585 Populated3,497 Fresh wipes 3 h237 Scan5 min
‹ All servers103.15.237.134:28321
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte x Discord Production Rust Server

Online 103.15.237.134:28321 checked 10m ago

COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 228 SERVER FPS

Server fps

48 h low 228 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 7,937 ×1000

Entities

48 h range 5,953–8,166 · memory 2,272 MB
1239 ET SINCE RESTART 3D 10H

Uptime

3 days 10 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,276top 69%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Memory2,272MBat the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does A Shockbyte x Discord Production Rust Server wipe, and when?

To tell the rhythm of A Shockbyte x Discord Production Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 23 hours ago.

Tags

How should you read the tags on A Shockbyte x Discord Production Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from A Shockbyte x Discord Production Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does A Shockbyte x Discord Production Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring A Shockbyte x Discord Production Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does A Shockbyte x Discord Production Rust Server hold among Rust servers?

Ranking for A Shockbyte x Discord Production Rust Server: #15,276 on seven-day player hours, top 69% of all ranked servers.

What is the population on A Shockbyte x Discord Production Rust Server?

0 of 40 slots are filled on A Shockbyte x Discord Production Rust Server right now. Check: player average. 0 over the last seven days.

Server

Where does A Shockbyte x Discord Production Rust Server sit?

Reading: location. A Shockbyte x Discord Production Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 103.15.237.134:28321.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte x Discord Production Rust Server. Matching protocol is required to join. Let Steam update your game.

How does A Shockbyte x Discord Production Rust Server perform?

Reading: 238 server fps on average across the last 48 hours. It never dropped below 228. Check: entities. The peak was 8,166, counting buildings, deployables and the rest of the world. Reading: 2,546 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on A Shockbyte x Discord Production Rust Server, and is it online?

Check: connection. A Shockbyte x Discord Production Rust Server is online at this moment. Reading: uptime. About 3 days 10 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 17 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on A Shockbyte x Discord Production Rust Server?

Check: gather rate. The name A Shockbyte x Discord Production Rust Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Which map is live on A Shockbyte x Discord Production Rust Server?

Check: map. Procedural, size 1,500, seed 50000, generated by the game on A Shockbyte x Discord Production Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto A Shockbyte x Discord Production Rust Server?

To join: start Rust, press F1 and type client.connect 103.15.237.134:28321. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.