A Shockbyte Rust Server
Online 103.15.236.213:25616 checked 8m ago
Server instruments
last reading Fri 00:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 104 · below 20 is lag, below 10 is badEntities
48 h range 102,125–104,762 · memory 3,280 MBUptime
8 h 36 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 06:53 UTC20d ago | 1 | – | running | 0 |
| Thu 1 Oct, 12:20 UTC28d ago | 1 | halved by day 1 | 7.8 days | 0 |
| Thu 1 Oct, 05:01 UTC28d ago | 2 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 10/350
- 82/300
- 31/150
- 10/100
- 7/200
- 7/200
Quick answers
from the figures on this pageWipe schedule
What happens on A Shockbyte Rust Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 33 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.
When does A Shockbyte Rust Server wipe?
There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 18 hours ago.
Lists and filters
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Tags published by A Shockbyte Rust Server, read by the game's server browser: gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp40 (Max players): 40 slots in total; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
These Rust Metrics lists carry A Shockbyte Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Population
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #15,284, in the top 69% of all ranked servers. Among servers in quad, it stands at #616.
How full does A Shockbyte Rust Server get?
0 of 40 slots are filled on A Shockbyte Rust Server right now. Check: player average. 0 over the last seven days.
Server
Which location does A Shockbyte Rust Server run from?
Reading: location. A Shockbyte Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 103.15.236.213:25616.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on A Shockbyte Rust Server within range?
Check: fps. Average 128 server fps over the last 48 hours, low of 104. Within range. Check: entities. The peak was 104,762, counting buildings, deployables and the rest of the world. Reading: 4,296 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is A Shockbyte Rust Server, and is it online now?
Check: connection. A Shockbyte Rust Server is online at this moment. By its reported uptime, the last restart was roughly 8 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Rules and settings
What settings and rules apply on A Shockbyte Rust Server?
Check: gather rate. The name A Shockbyte Rust Server does not state one. The group cap is 4 players, read as quad. softcore, Facepunch's lighter mode: some loot is kept — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on A Shockbyte Rust Server?
From seed 50000, the game generates the procedural map on A Shockbyte Rust Server. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
How do you connect to A Shockbyte Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 103.15.236.213:25616. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://uc995dc848229dc43110e7d70e5c.dl.dropboxusercontent.com/cd/0/get/DK6cPF5Hm3gziQ1dkYytfNHLGntR7TxE42HhQVU1iR_lPQGIhKgi4DDlt9xELDqvyYKNVR9_2rb8Dg448KhLU7N-qKHKlVg2fJQW2FSbXYB4TShVg6RaiGgHR2nF-bJTfrn7J_z4WysKp_PXcZKu63_Z/file?dl=1.