Local Dev
Offline 103.109.234.245:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/375
- 303/325
- 11/250
- 25/250
- 49/100
- 135/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does Local Dev follow?
Its rhythm cannot be told from the wipes of Local Dev on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 32 days 1 hours ago.
Tag meanings
How should you read the tags on Local Dev?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): Slots: 8; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Local Dev. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Local Dev?
These Rust Metrics lists carry Local Dev: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Local Dev hold among Rust servers?
Ranking for Local Dev: #16,949 on seven-day player hours, top 72% of all ranked servers.
How full does Local Dev get?
Reading for Local Dev: offline at this moment; last seen 32 days 1 hours ago.
Operator and location
Which location does Local Dev run from?
No region comes from Local Dev. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 103.109.234.245:28015.
What Rust version is Local Dev on?
Rust network protocol 2633 and build 165217 on Windows is the build Local Dev runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Local Dev, and is it online?
Check: connection. Local Dev is offline at this moment. Last contact was 32 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 27 September 2026.
Settings and map
How is Local Dev configured, and what rules are in force?
Reading the name gives no gather rate for Local Dev. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Local Dev?
Check: map. Procedural, generated by the game, on Local Dev.
Connection
How do you connect to Local Dev?
Press F1 in Rust and enter client.connect 103.109.234.245:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.