PerthBoys5x
Offline 103.108.231.248:28315 checked 46d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 198/250
- 271/300
- 709/800
- 41/100
- 802/900
- 636/725
Quick answers
from the figures on this pageWipe timing
What wipe timing does PerthBoys5x follow?
The rhythm of PerthBoys5x's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 47 days 11 hours ago.
Lists and filters
Which tags does PerthBoys5x carry, and what do they mean?
These are the tags PerthBoys5x publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does PerthBoys5x appear in Rust Metrics lists and filters?
These Rust Metrics lists carry PerthBoys5x: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What is the population on PerthBoys5x?
Status for PerthBoys5x: offline. Last seen 46 days 12 hours ago.
Operator and location
Which location does PerthBoys5x run from?
No region comes from PerthBoys5x. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 103.108.231.248:28315.
What Rust version is PerthBoys5x on?
Rust network protocol 2633 and build 163794 on Windows is the build PerthBoys5x runs. Check: protocol. To join, your game must match; Steam handles the update.
Is PerthBoys5x up, and how often does it stay up?
PerthBoys5x reports offline. The last reading came 46 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does PerthBoys5x enforce, and what are its settings?
Reading the name gives no gather rate for PerthBoys5x. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on PerthBoys5x?
Check: map. Procedural, generated by the game, on PerthBoys5x.
Join
How can you get onto PerthBoys5x?
To join: start Rust, press F1 and type client.connect 103.108.231.248:28315. Or press Launch Rust here and Steam opens the game and connects you.