[Local Server] All Welcome
Online 103.1.213.78:28065 checked 10m ago
Server instruments
last reading Tue 19:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 89,362–94,266 · memory 2,085 MBUptime
1 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 709/750
- 55/250
- 101/250
- 415/450
- 225/250
- 179/250
Quick answers
from the figures on this pageWipe timing
What wipe timing does [Local Server] All Welcome follow?
To tell the rhythm of [Local Server] All Welcome, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 21 hours ago the current world was made.
Tags
Which tags does [Local Server] All Welcome carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from [Local Server] All Welcome. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [Local Server] All Welcome appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [Local Server] All Welcome: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does [Local Server] All Welcome sit in the rankings?
Ranking for [Local Server] All Welcome: #15,195 on seven-day player hours, top 69% of all ranked servers.
What is the population on [Local Server] All Welcome?
0 of 50 slots are filled on [Local Server] All Welcome right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 04:00 UTC, averaging 0 players at that hour.
Server
What location is [Local Server] All Welcome hosted in?
Reading: location. [Local Server] All Welcome gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 103.1.213.78:28065.
What Rust version is [Local Server] All Welcome on?
Reading: [Local Server] All Welcome, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
Is performance on [Local Server] All Welcome within range?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Reading: 94,266 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,776 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is [Local Server] All Welcome, and is it online now?
Reading: online. [Local Server] All Welcome answers right now. Reading: uptime. About 38 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 1 October 2026.
Rules and settings
What rules does [Local Server] All Welcome enforce, and what are its settings?
Reading the name gives no gather rate for [Local Server] All Welcome. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [Local Server] All Welcome?
From seed 1829117656, the game generates the procedural map on [Local Server] All Welcome. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto [Local Server] All Welcome?
To join: start Rust, press F1 and type client.connect 103.1.213.78:28065. Or press Launch Rust here and Steam opens the game and connects you.