RUST METRICSFlight deck · live data
Data live Servers11,623 Players39,438 Populated2,939 Fresh wipes 3 h88 Scan5 min
‹ All servers102.218.213.38:28025
Offline Full Queue Fresh wipe Wipe due No query

Hyper Layer Test Server

Offline 102.218.213.38:28025 checked 15d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,312top 71%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Hyper Layer Test Server wipe?

Its rhythm cannot be told from the wipes of Hyper Layer Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 15 hours ago.

Lists and filters

How should you read the tags on Hyper Layer Test Server?

Tags published by Hyper Layer Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Hyper Layer Test Server?

These Rust Metrics lists carry Hyper Layer Test Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Hyper Layer Test Server hold among Rust servers?

Ranking for Hyper Layer Test Server: #15,312 on seven-day player hours, top 71% of all ranked servers.

What player count does Hyper Layer Test Server carry?

Hyper Layer Test Server is not responding; status offline, last seen 15 days 13 hours ago.

Server details

Where does Hyper Layer Test Server sit?

Reading: location. Hyper Layer Test Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 102.218.213.38:28025.

What Rust version is Hyper Layer Test Server on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by Hyper Layer Test Server. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Hyper Layer Test Server, and is it online?

Check: connection. Hyper Layer Test Server is offline at this moment. Last contact was 15 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 October 2026.

Rules and settings

How is Hyper Layer Test Server configured, and what rules are in force?

Reading the name gives no gather rate for Hyper Layer Test Server. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is Hyper Layer Test Server on?

From seed 1684990273, the game generates the procedural map on Hyper Layer Test Server. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join Hyper Layer Test Server?

Check: join. Open Rust, press F1, then enter client.connect 102.218.213.38:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://hyperlayer.net.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.