RUST METRICSFlight deck · live data
Data live Servers11,693 Players37,293 Populated2,927 Fresh wipes 3 h93 Scan5 min
‹ All servers102.216.74.212:28015
Online Full Queue Fresh wipe Wipe due No query

My Rust server | Powered by AMP

Online 102.216.74.212:28015 checked 14m ago

pve
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 31 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 109,240 ×1000

Entities

48 h range 109,089–111,739 · memory 3,892 MB
1239 ET SINCE RESTART 5D 18H

Uptime

5 days 18 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,353top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Memory3,892MBat the last reading
REC 1

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 07:05 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on My Rust server | Powered by AMP?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

How often does My Rust server | Powered by AMP wipe, and when?

To tell the rhythm of My Rust server | Powered by AMP, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 13 days 19 hours ago.

Lists and filters

Which tags does My Rust server | Powered by AMP carry, and what do they mean?

These are the tags My Rust server | Powered by AMP publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show My Rust server | Powered by AMP?

These Rust Metrics lists carry My Rust server | Powered by AMP: Rust community servers: live readings and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does My Rust server | Powered by AMP hold among Rust servers?

Player hours over seven days put My Rust server | Powered by AMP at #15,353, in the top 69% of all ranked servers.

What player count does My Rust server | Powered by AMP carry?

0 of 100 slots are filled on My Rust server | Powered by AMP right now. A seven-day average of 0 players is the reading.

Server

Where does My Rust server | Powered by AMP sit?

No region tag on My Rust server | Powered by AMP. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 102.216.74.212:28015.

What Rust version is My Rust server | Powered by AMP on?

Rust network protocol 2635 and build 168909 on Linux is the build My Rust server | Powered by AMP runs. Matching protocol is required to join. Let Steam update your game.

How does My Rust server | Powered by AMP perform?

Check: fps. Average 23 server fps over the last 48 hours, low of 10. Within range. Reading: 111,739 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,369 MB. Expect lag when fps falls and entities climb.

Is My Rust server | Powered by AMP up, and how often does it stay up?

My Rust server | Powered by AMP reports online. Status: normal. By its reported uptime, the last restart was roughly 5 days 18 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on My Rust server | Powered by AMP?

No gather rate appears in the name: My Rust server | Powered by AMP. 8 players per group, the default value. Mode check gives pve; fighting between players is off. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is My Rust server | Powered by AMP on?

Size 4,500 and seed 6738: the game generates the procedural map on My Rust server | Powered by AMP from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto My Rust server | Powered by AMP?

To join: start Rust, press F1 and type client.connect 102.216.74.212:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.