RUST METRICSFlight deck · live data
Data live Servers11,700 Players41,781 Populated3,029 Fresh wipes 3 h99 Scan5 min
‹ All servers102.209.116.71:28015
Offline Full Queue Fresh wipe Wipe due No query

Hyper Layer Test

Offline 102.209.116.71:28015 checked 27d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,608top 70%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Hyper Layer Test follow?

The rhythm of Hyper Layer Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 9 hours ago.

Tags

Which tags does Hyper Layer Test carry, and what do they mean?

These are the tags Hyper Layer Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Hyper Layer Test appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Hyper Layer Test: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Hyper Layer Test sit in the rankings?

Ranking for Hyper Layer Test: #16,608 on seven-day player hours, top 70% of all ranked servers.

How full does Hyper Layer Test get?

Status for Hyper Layer Test: offline. Last seen 27 days 16 hours ago.

Server

What location is Hyper Layer Test hosted in?

No region tag on Hyper Layer Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 102.209.116.71:28015.

What Rust version is Hyper Layer Test on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by Hyper Layer Test. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Hyper Layer Test, and is it online?

Reading: offline. Hyper Layer Test last answered 27 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 30 September 2026.

Settings and map

What rules does Hyper Layer Test enforce, and what are its settings?

Reading the name gives no gather rate for Hyper Layer Test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Hyper Layer Test?

From seed 1684990273, the game generates the procedural map on Hyper Layer Test. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto Hyper Layer Test?

To join: start Rust, press F1 and type client.connect 102.209.116.71:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://hyperlayer.net.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Game build reading: 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.