RUST METRICSFlight deck · live data
Data live Servers11,844 Players83,167 Populated3,755 Fresh wipes 3 h280 Scan5 min
‹ All servers102.132.245.88:28025
Offline Full Queue Fresh wipe Wipe due No query

Harness Test - Arc

Offline 102.132.245.88:28025 checked 11d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,322top 70%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct11 Oct19 Oct22 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 09:17 UTC11d ago 0 – running 0
Sat 17 Oct, 09:35 UTC12d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Harness Test - Arc when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does Harness Test - Arc follow?

To tell the rhythm of Harness Test - Arc, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 11 days 4 hours ago the current world was made.

Lists and filters

How should you read the tags on Harness Test - Arc?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $rfra (Region code): The code for this server's region is fra from Harness Test - Arc. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Harness Test - Arc appear in Rust Metrics lists and filters?

On Rust Metrics, Harness Test - Arc sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does Harness Test - Arc sit in the rankings?

Ranking for Harness Test - Arc: #15,322 on seven-day player hours, top 70% of all ranked servers.

What player count does Harness Test - Arc carry?

Status for Harness Test - Arc: offline. Last seen 11 days 4 hours ago.

Operator and location

Where does Harness Test - Arc sit?

Reading: location. Harness Test - Arc gives no region, with region code fra. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 102.132.245.88:28025.

What Rust version is Harness Test - Arc on?

Version check: Rust network protocol 2634 and build 167231 on Linux, run by Harness Test - Arc. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Harness Test - Arc, and is it online?

Harness Test - Arc reports offline. The last reading came 11 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 5 October 2026, recorded by Rust Metrics.

Settings and map

What rules does Harness Test - Arc enforce, and what are its settings?

Reading the name gives no gather rate for Harness Test - Arc. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Connection

What do you do to join Harness Test - Arc?

Check: join. Open Rust, press F1, then enter client.connect 102.132.245.88:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$rfra,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167231
Build Build 167231.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rfra
Region code The code for this server's region is fra.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.