RUST METRICSFlight deck · live data
Data live Servers11,661 Players51,383 Populated3,245 Fresh wipes 3 h91 Scan5 min
‹ All servers100.31.187.149:28015
Offline Full Queue Fresh wipe Wipe due No query

nmg-cycle

Offline 100.31.187.149:28015 checked 32d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,269top 71%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does nmg-cycle follow?

To tell the rhythm of nmg-cycle, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 32 days 23 hours ago.

Lists and filters

Which tags does nmg-cycle carry, and what do they mean?

These are the tags nmg-cycle publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs165651 (Build): The server runs game build 165651; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show nmg-cycle?

These Rust Metrics lists carry nmg-cycle: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does nmg-cycle hold among Rust servers?

Player hours over seven days put nmg-cycle at #16,269, in the top 71% of all ranked servers.

What player count does nmg-cycle carry?

nmg-cycle is not responding; status offline, last seen 32 days 23 hours ago.

Operator and location

Which location does nmg-cycle run from?

No region comes from nmg-cycle. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 100.31.187.149:28015.

What Rust version is nmg-cycle on?

Reading: nmg-cycle, Rust network protocol 2634 and build 165651, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on nmg-cycle, and is it online?

Reading: offline. nmg-cycle last answered 32 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 25 September 2026.

Settings and map

How is nmg-cycle configured, and what rules are in force?

No gather rate appears in the name: nmg-cycle. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on nmg-cycle?

Check: map. Procedural, generated by the game, on nmg-cycle.

How to join

What do you do to join nmg-cycle?

Press F1 in Rust and enter client.connect 100.31.187.149:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs165651,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players The server holds 1 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs165651
Build The server runs game build 165651.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.