RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h69 Scan5 min
‹ All servers1.42.88.45:28015
Offline Full Queue Fresh wipe Wipe due No query

Server name on in-game server list

Offline 1.42.88.45:28015 checked 27d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,258top 68%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Server name on in-game server list wipe, and when?

Its rhythm cannot be told from the wipes of Server name on in-game server list on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 12 hours ago the current world was made.

Tag meanings

How should you read the tags on Server name on in-game server list?

These are the tags Server name on in-game server list publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Server name on in-game server list?

These Rust Metrics lists carry Server name on in-game server list: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Server name on in-game server list sit in the rankings?

Ranking for Server name on in-game server list: #16,258 on seven-day player hours, top 68% of all ranked servers.

What is the population on Server name on in-game server list?

Server name on in-game server list is not responding; status offline, last seen 27 days 11 hours ago.

Operator and location

What location is Server name on in-game server list hosted in?

Reading: location. Server name on in-game server list gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 1.42.88.45:28015.

What Rust version is Server name on in-game server list on?

Rust network protocol 2633 and build 165217 on Windows is the build Server name on in-game server list runs. Matching protocol is required to join. Let Steam update your game.

Is Server name on in-game server list up, and how often does it stay up?

Check: connection. Server name on in-game server list is offline at this moment. Last contact was 27 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 1 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Server name on in-game server list enforce, and what are its settings?

Reading the name gives no gather rate for Server name on in-game server list. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Server name on in-game server list?

The game generates a procedural map for Server name on in-game server list.

How to join

How do you connect to Server name on in-game server list?

To join: start Rust, press F1 and type client.connect 1.42.88.45:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players 5 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Game build reading: 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.