RUST METRICSFlight deck · live data
Data live Servers11,844 Players83,167 Populated3,755 Fresh wipes 3 h280 Scan5 min
‹ All servers1.33.10.223:28015
Offline Full Queue Fresh wipe Wipe due No query

[JPN]omis4500

Offline 1.33.10.223:28015 checked 3d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#5,430top 24%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does [JPN]omis4500 wipe, and when?

Its rhythm cannot be told from the wipes of [JPN]omis4500 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 14 days 21 hours ago the current world was made.

Tags

Which tags does [JPN]omis4500 carry, and what do they mean?

These are the tags [JPN]omis4500 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [JPN]omis4500?

These Rust Metrics lists carry [JPN]omis4500: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does [JPN]omis4500 sit in the rankings?

Ranking for [JPN]omis4500: #5,430 on seven-day player hours, top 24% of all ranked servers.

What player count does [JPN]omis4500 carry?

Reading for [JPN]omis4500: offline at this moment; last seen 3 days 11 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server details

Where does [JPN]omis4500 sit?

No region tag on [JPN]omis4500. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 1.33.10.223:28015.

What Rust version is [JPN]omis4500 on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by [JPN]omis4500. Matching protocol is required to join. Let Steam update your game.

Is [JPN]omis4500 up, and how often does it stay up?

Check: connection. [JPN]omis4500 is offline at this moment. Last contact was 3 days 11 hours ago. Reading: 60% uptime over the last 7 full days. It was up 100 of 168 hours. Reading: first seen 14 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on [JPN]omis4500?

No gather rate appears in the name: [JPN]omis4500. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [JPN]omis4500?

The game generates a procedural map for [JPN]omis4500.

Connection

What do you do to join [JPN]omis4500?

To join: start Rust, press F1 and type client.connect 1.33.10.223:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.