RUST METRICSFlight deck · live data
Data live Servers11,867 Players86,491 Populated4,000 Fresh wipes 3 h169 Scan5 min
‹ All servers1.236.167.160:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Server

Offline 1.236.167.160:28015 checked 7d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#13,066top 59%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Local Server wipe, and when?

The rhythm of Local Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 8 hours ago.

Lists and filters

Which tags does Local Server carry, and what do they mean?

Tags published by Local Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Local Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Local Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Local Server hold among Rust servers?

Ranking for Local Server: #13,066 on seven-day player hours, top 59% of all ranked servers.

What player count does Local Server carry?

Reading for Local Server: offline at this moment; last seen 7 days 7 hours ago. Check: players over seven days. Average 1, peak 1.

Operator and location

Where does Local Server sit?

No region tag on Local Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 1.236.167.160:28015.

What Rust version is Local Server on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by Local Server. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Local Server, and is it online?

Reading: offline. Local Server last answered 7 days 7 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. The first sighting on Rust Metrics was 20 October 2026.

Map and rules

How is Local Server configured, and what rules are in force?

No gather rate appears in the name: Local Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is Local Server on?

Procedural map on Local Server, made by the game's generator.

Connection

How do you connect to Local Server?

Check: join. Open Rust, press F1, then enter client.connect 1.236.167.160:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.