RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h90 Scan5 min
‹ All servers1.152.24.10:28015
Offline Full Queue Fresh wipe Wipe due No query

[AU]Valhalla - Victoria

Offline 1.152.24.10:28015 checked 13d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,098top 70%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:13 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [AU]Valhalla - Victoria?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does [AU]Valhalla - Victoria follow?

Its rhythm cannot be told from the wipes of [AU]Valhalla - Victoria on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 20 hours ago.

Tag meanings

How should you read the tags on [AU]Valhalla - Victoria?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from [AU]Valhalla - Victoria. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [AU]Valhalla - Victoria?

On Rust Metrics, [AU]Valhalla - Victoria sits in these lists: Rust servers in Oceania and Rust community servers: live readings. Check: filters. On the server list it appears under these: Region: Oceania; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does [AU]Valhalla - Victoria sit in the rankings?

Ranking for [AU]Valhalla - Victoria: #15,098 on seven-day player hours, top 70% of all ranked servers.

How full does [AU]Valhalla - Victoria get?

Reading for [AU]Valhalla - Victoria: offline at this moment; last seen 13 days 3 hours ago.

Operator and location

Where does [AU]Valhalla - Victoria sit?

The name of [AU]Valhalla - Victoria points to Oceania, though it publishes no region tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 1.152.24.10:28015.

What Rust version is [AU]Valhalla - Victoria on?

Reading: [AU]Valhalla - Victoria, Rust network protocol 2634 and build 166494, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is [AU]Valhalla - Victoria up, and how often does it stay up?

[AU]Valhalla - Victoria reports offline. The last reading came 13 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 October 2026.

Rules and settings

What settings and rules apply on [AU]Valhalla - Victoria?

Reading the name gives no gather rate for [AU]Valhalla - Victoria. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [AU]Valhalla - Victoria?

Procedural map on [AU]Valhalla - Victoria, made by the game's generator.

Connection

How do you connect to [AU]Valhalla - Victoria?

Press F1 in Rust and enter client.connect 1.152.24.10:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166494
Build Build 166494.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.